refactor(v0.2): вынести headless render в shturman-render (shell использует)
P6.1: общий хелпер render_to_png<C: ComponentHandle>(build, w, h, path) поверх Slint software-renderer (thread_local окно + set_platform once + draw + png). shturman-shell.render_screenshot теперь зовёт его; плумбинг-дубль удалён. png в shell → dev-deps (рендер в render-крейте, тест декодирует). Тесты зелёные. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Signed-off-by: Alexander <akotenev2003@gmail.com>
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@@ -3589,6 +3589,16 @@ dependencies = [
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"zbus 4.4.0",
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]
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[[package]]
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name = "shturman-render"
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version = "0.0.0"
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dependencies = [
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"anyhow",
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"png 0.17.16",
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"slint",
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"tempfile",
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]
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[[package]]
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name = "shturman-sdk"
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version = "0.0.0"
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@@ -3624,6 +3634,7 @@ dependencies = [
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"anyhow",
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"png 0.17.16",
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"shturman-common",
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"shturman-render",
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"shturman-sdk",
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"slint",
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"tempfile",
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@@ -9,6 +9,7 @@ members = [
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"crates/core/shturman-firstboot",
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"crates/core/shturman-settings",
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"crates/core/shturman-power",
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"crates/apps/shturman-render",
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"crates/apps/shturman-shell",
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"crates/tools/shturman-manifest-validator",
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]
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@@ -0,0 +1,13 @@
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[package]
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name = "shturman-render"
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version = "0.0.0"
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edition.workspace = true
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license.workspace = true
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[dependencies]
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anyhow.workspace = true
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slint.workspace = true
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png = "0.17"
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[dev-dependencies]
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tempfile.workspace = true
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@@ -0,0 +1,68 @@
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//! Headless software-render Slint-компонента в PNG (без дисплея/композитора).
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//! Общий для shturman-shell (первый кадр) и shturman-splash (Stage 0). Спека v0.2 §4.1.
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use slint::platform::software_renderer::{MinimalSoftwareWindow, RepaintBufferType};
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use slint::platform::{Platform, PlatformError, WindowAdapter};
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use slint::ComponentHandle;
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use std::path::Path;
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use std::rc::Rc;
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use std::sync::Once;
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thread_local! {
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static WINDOW: Rc<MinimalSoftwareWindow> =
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MinimalSoftwareWindow::new(RepaintBufferType::ReusedBuffer);
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}
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struct SwPlatform;
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impl Platform for SwPlatform {
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fn create_window_adapter(&self) -> Result<Rc<dyn WindowAdapter>, PlatformError> {
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Ok(WINDOW.with(|w| w.clone()))
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}
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}
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/// Software-platform ставится один раз на процесс (Slint — глобально). В мультитестовом процессе
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/// повтор терпим (`Once` + терпимый результат); рендер в проде зовётся раз на процесс (oneshot-сервис).
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fn ensure_platform() {
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static ONCE: Once = Once::new();
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ONCE.call_once(|| {
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let _ = slint::platform::set_platform(Box::new(SwPlatform));
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});
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}
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/// Построить компонент (ВНУТРИ — после `set_platform`) и отрендерить его кадр в PNG.
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/// `build` зовётся после установки software-platform (порядок обязателен для Slint).
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pub fn render_to_png<C: ComponentHandle>(
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build: impl FnOnce() -> anyhow::Result<C>,
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w: u32,
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h: u32,
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path: &Path,
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) -> anyhow::Result<()> {
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ensure_platform();
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let ui = build()?;
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let window = WINDOW.with(|x| x.clone());
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window.set_size(slint::PhysicalSize::new(w, h));
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ui.show()?;
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ui.window().request_redraw(); // форсим перерисовку (повторный рендер в том же потоке)
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let mut buf = vec![slint::Rgb8Pixel { r: 0, g: 0, b: 0 }; (w * h) as usize];
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let drawn = window.draw_if_needed(|r| {
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r.render(buf.as_mut_slice(), w as usize);
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});
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ui.hide()?; // освободить окно для следующего рендера в том же потоке
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if !drawn {
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anyhow::bail!("software-renderer не отрисовал кадр");
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}
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write_png(path, w, h, &buf)
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}
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fn write_png(path: &Path, w: u32, h: u32, buf: &[slint::Rgb8Pixel]) -> anyhow::Result<()> {
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let mut enc = png::Encoder::new(std::io::BufWriter::new(std::fs::File::create(path)?), w, h);
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enc.set_color(png::ColorType::Rgb);
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enc.set_depth(png::BitDepth::Eight);
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let mut writer = enc.write_header()?;
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let mut data = Vec::with_capacity((w * h * 3) as usize);
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for px in buf {
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data.extend_from_slice(&[px.r, px.g, px.b]);
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}
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writer.write_image_data(&data)?;
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Ok(())
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}
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@@ -0,0 +1,25 @@
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//! Общий headless-рендер: произвольный Slint-компонент → непустой PNG (План 6 P6.1).
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use shturman_render::render_to_png;
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slint::slint! {
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export component Probe inherits Window {
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width: 64px; height: 48px; background: #101418;
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Rectangle { background: #ffffff; width: 20px; height: 20px; }
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}
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}
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#[test]
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fn renders_component_to_nonempty_png() {
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let dir = tempfile::tempdir().unwrap();
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let path = dir.path().join("probe.png");
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render_to_png(|| Ok(Probe::new()?), 64, 48, &path).expect("render");
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let dec = png::Decoder::new(std::fs::File::open(&path).unwrap());
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let mut r = dec.read_info().unwrap();
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assert_eq!((r.info().width, r.info().height), (64, 48));
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let mut buf = vec![0u8; r.output_buffer_size()];
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let info = r.next_frame(&mut buf).unwrap();
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let px = &buf[..info.buffer_size()];
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assert!(px.iter().any(|&b| b != px[0]), "кадр одноцветный");
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}
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@@ -7,12 +7,13 @@ license.workspace = true
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[dependencies]
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shturman-sdk = { path = "../../shturman-sdk" }
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shturman-common = { path = "../../shturman-common" }
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shturman-render = { path = "../shturman-render" }
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tokio.workspace = true
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anyhow.workspace = true
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tracing.workspace = true
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slint.workspace = true
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# PNG-кодек для headless software-render кадра (E2E-ассерт «кадр не пустой», спека §6).
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png = "0.17"
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[dev-dependencies]
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tempfile.workspace = true
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# PNG-декодер для проверки кадра в tests/screenshot.rs (рендер — в shturman-render).
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png = "0.17"
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@@ -6,12 +6,8 @@
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mod theme;
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use std::path::Path;
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use std::rc::Rc;
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use std::sync::Once;
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use std::time::{SystemTime, UNIX_EPOCH};
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use slint::platform::software_renderer::{MinimalSoftwareWindow, RepaintBufferType};
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use slint::platform::{Platform, PlatformError, WindowAdapter};
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use slint::ComponentHandle;
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slint::slint! {
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@@ -167,64 +163,13 @@ pub fn run_interactive(initial: &Initial, hour: u8, clock: &str) -> anyhow::Resu
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Ok(())
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}
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// --- headless software-render (спека §6: основной автотест кадра, композитор не нужен) ---
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thread_local! {
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static SCREENSHOT_WINDOW: Rc<MinimalSoftwareWindow> =
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MinimalSoftwareWindow::new(RepaintBufferType::ReusedBuffer);
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}
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struct ScreenshotPlatform;
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impl Platform for ScreenshotPlatform {
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fn create_window_adapter(&self) -> Result<Rc<dyn WindowAdapter>, PlatformError> {
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Ok(SCREENSHOT_WINDOW.with(|w| w.clone()))
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}
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}
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/// Установить software-platform один раз на процесс. `--screenshot` зовётся в свежем процессе
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/// первым делом; в мультитестовом процессе повтор терпим (`Once` + терпимый результат).
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fn ensure_screenshot_platform() {
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static ONCE: Once = Once::new();
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ONCE.call_once(|| {
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let _ = slint::platform::set_platform(Box::new(ScreenshotPlatform));
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});
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}
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// --- headless software-render первого кадра (спека §6) — через общий хелпер shturman-render ---
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/// Headless software-render первого кадра в PNG (спека §6). Без дисплей-сервера/композитора.
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/// `hour` задаёт тему для `auto` (тест — детерминированно); `clock` берётся из текущего времени.
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pub fn render_screenshot(initial: &Initial, hour: u8, path: &Path) -> anyhow::Result<()> {
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ensure_screenshot_platform();
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let (_, clock) = utc_hh_mm();
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let ui = build_ui(initial, hour, &clock)?;
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let window = SCREENSHOT_WINDOW.with(|w| w.clone());
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window.set_size(slint::PhysicalSize::new(FRAME_W, FRAME_H));
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ui.show()?;
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ui.window().request_redraw(); // форсим перерисовку (повторный рендер в том же потоке)
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let mut buf = vec![slint::Rgb8Pixel { r: 0, g: 0, b: 0 }; (FRAME_W * FRAME_H) as usize];
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let drawn = window.draw_if_needed(|renderer| {
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renderer.render(buf.as_mut_slice(), FRAME_W as usize);
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});
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ui.hide()?; // освободить окно для следующего рендера в том же потоке
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if !drawn {
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anyhow::bail!("software-renderer не отрисовал кадр");
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}
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write_png(path, FRAME_W, FRAME_H, &buf)?;
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shturman_render::render_to_png(|| build_ui(initial, hour, &clock), FRAME_W, FRAME_H, path)?;
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tracing::info!(path = %path.display(), "кадр записан (software-render)");
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Ok(())
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}
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fn write_png(path: &Path, w: u32, h: u32, buf: &[slint::Rgb8Pixel]) -> anyhow::Result<()> {
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let file = std::fs::File::create(path)?;
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let mut enc = png::Encoder::new(std::io::BufWriter::new(file), w, h);
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enc.set_color(png::ColorType::Rgb);
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enc.set_depth(png::BitDepth::Eight);
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let mut writer = enc.write_header()?;
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let mut data = Vec::with_capacity((w * h * 3) as usize);
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for px in buf {
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data.extend_from_slice(&[px.r, px.g, px.b]);
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}
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writer.write_image_data(&data)?;
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Ok(())
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}
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